QuickTalk is the realtime-oriented talking-head model path in OpenTalking. Use it for low-latency digital-human conversations and fast local GPU trials. This page is a mode-selection overview; weights, startup commands, and verification live in the deployment-mode pages below.
The numbers below are summarized from Benchmark. Steady FPS is model-generation throughput, not full user-perceived latency; STT, LLM, TTS, queueing, and WebRTC still affect the complete experience.